Inspired by PSDDude's 80s font collection this text effect is part of the SVG filters 80s font text effects list on http://www.coding-dude.com/wp/css/svg-filters/
A Pen by Ion Emil Negoita on CodePen.
Inspired by PSDDude's 80s font collection this text effect is part of the SVG filters 80s font text effects list on http://www.coding-dude.com/wp/css/svg-filters/
A Pen by Ion Emil Negoita on CodePen.
Inspired by PSDDude's 80s font collection this text effect is part of the SVG filters 80s font text effects list on
A Pen by Ion Emil Negoita on CodePen.
Inspired by PSDDude's 80s font collection this text effect is part of the SVG filters 80s font text effects list on http://www.coding-dude.com/wp/css/svg-filters/
A Pen by Ion Emil Negoita on CodePen.
| /* bling.js */ | |
| window.$ = document.querySelectorAll.bind(document); | |
| Node.prototype.on = window.on = function (name, fn) { | |
| this.addEventListener(name, fn); | |
| } | |
| NodeList.prototype.__proto__ = Array.prototype; |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus
| <script type='text/javascript' src='astar.js'></script> | |
| <script type='text/javascript'> | |
| var graph = new Graph([ | |
| [1,1,1,1], | |
| [0,1,1,0], | |
| [0,0,1,1] | |
| ]); | |
| var start = graph.grid[0][0]; | |
| var end = graph.grid[1][2]; | |
| var result = astar.search(graph, start, end); |
| const textArea = document.querySelector('textarea'); | |
| const storageKey = 'text'; | |
| const init = () => { | |
| textArea.value = localStorage.getItem(storageKey); | |
| textArea.addEventListener('input', () => { | |
| localStorage.setItem(storageKey, textArea.value); | |
| }); |
This is some sort of answer to recent posts regarding Web Components, where more than a few misconceptions were delivered as fact.
Let's start by defining what we are talking about.
As you can read in the dedicated GitHub page, Web Components is a group of features, where each feature works already by itself, and it doesn't need other features of the group to be already usable, or useful.
| // testing importing into write.as | |
| console.log("from github gist"); |