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using System; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class EventMessenger | |
{ |
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#include <windows.h> | |
#include "winrt/Windows.ApplicationModel.Core.h" | |
#include "winrt/Windows.UI.Core.h" | |
using namespace winrt; | |
using namespace Windows::ApplicationModel::Core; | |
using namespace Windows::UI::Core; | |
struct App : implements<App, IFrameworkViewSource, IFrameworkView> | |
{ |
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shader_type particles; | |
//render_mode disable_velocity,disable_force,keep_data; | |
uniform sampler2D map; | |
uniform float map_mipmap=2.0; | |
uniform vec2 collider_position; | |
uniform float collider_radius; | |
uniform float particle_radius; | |
uniform float sample_range=5.0; | |
uniform float sample_step=1.0; |