This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shader_type particles; | |
//render_mode disable_velocity,disable_force,keep_data; | |
uniform sampler2D map; | |
uniform float map_mipmap=2.0; | |
uniform vec2 collider_position; | |
uniform float collider_radius; | |
uniform float particle_radius; | |
uniform float sample_range=5.0; | |
uniform float sample_step=1.0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <windows.h> | |
#include "winrt/Windows.ApplicationModel.Core.h" | |
#include "winrt/Windows.UI.Core.h" | |
using namespace winrt; | |
using namespace Windows::ApplicationModel::Core; | |
using namespace Windows::UI::Core; | |
struct App : implements<App, IFrameworkViewSource, IFrameworkView> | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class EventMessenger | |
{ |