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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.Assertions; | |
using System; | |
public class SkinnedMeshUpdater : MonoBehaviour | |
{ | |
[SerializeField] | |
SkinnedMeshRenderer original; |
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// Usage: set the projectName you want, then run: | |
// [Unity executable path] [custom arguments] -executeMethod CommandLineBuild.Build[AndRun][Platform][Development] [-version VERSION] | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Linq; | |
public class CommandLineBuild |