Skip to content

Instantly share code, notes, and snippets.

View trungnhm1998's full-sized avatar

Nguyen Hoang Minh Trung trungnhm1998

  • Archmage Labs
  • Vietnam
  • 12:35 (UTC +07:00)
View GitHub Profile
@trungnhm1998
trungnhm1998 / SkinnedMeshUpdater.cs
Created August 25, 2022 11:54 — forked from tsubaki/SkinnedMeshUpdater.cs
update SkinnedMesh
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Assertions;
using System;
public class SkinnedMeshUpdater : MonoBehaviour
{
[SerializeField]
SkinnedMeshRenderer original;
{
"version": 1,
"notes": "",
"documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n",
"keyboard": "crkbd/rev1",
"keymap": "mint",
"layout": "LAYOUT_split_3x6_3",
"layers": [
[
"KC_TAB",
@trungnhm1998
trungnhm1998 / CommandLineBuild.cs
Created December 31, 2022 11:08 — forked from hsandt/CommandLineBuild.cs
[Unity] C# editor script containing static methods to build a project for Android and iOS
// Usage: set the projectName you want, then run:
// [Unity executable path] [custom arguments] -executeMethod CommandLineBuild.Build[AndRun][Platform][Development] [-version VERSION]
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Linq;
public class CommandLineBuild
{
"version": 1,
"notes": "",
"documentation": "\"This file is a QMK Configurator export. You can import this at <https://config.qmk.fm>. It can also be used directly with QMK's source code.\n\nTo setup your QMK environment check out the tutorial: <https://docs.qmk.fm/#/newbs>\n\nYou can convert this file to a keymap.c using this command: `qmk json2c {keymap}`\n\nYou can compile this keymap using this command: `qmk compile {keymap}`\"\n",
"keyboard": "lily58/rev1",
"keymap": "default",
"layout": "LAYOUT",
"layers": [
[
"KC_ESC",
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using Object = UnityEngine.Object;
namespace CryptoQuest.Core
using System.Collections;
using CryptoQuest.System.Dialogue.Events;
using UnityEngine;
using Yarn.Unity;
namespace CryptoQuest.System.Dialogue.YarnManager
{
public class DialogRunnerController : MonoBehaviour
{
[SerializeField] private DialogueRunner _dialogueRunner;
using System.Collections;
using CryptoQuest.Battle.UI.Logs;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace CryptoQuest.Battle.Presenter.Commands
{
public class PresentLogCommand : IPresentCommand
{