| Source | PickupDelay |
|---|---|
| Dropped by Player | 40 |
| Player Killed | 40 |
| Block Broken | 10 |
| Mob Killed | 10 |
| Dropped by Entity | 10 |
| Ejected from Jukebox | 10 |
| Broken Container | 0 |
| Dispenser/Dropper | 0 |
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| summon arrow ~0 ~ ~15 | |
| summon arrow ~3.11867536226639 ~ ~14.6722140110071 | |
| summon arrow ~6.101049646137 ~ ~13.703181864639 | |
| summon arrow ~8.8167787843871 ~ ~12.1352549156242 | |
| summon arrow ~11.1471723821609 ~ ~10.0369590953829 | |
| summon arrow ~12.9903810567666 ~ ~7.5 | |
| summon arrow ~14.2658477444273 ~ ~4.63525491562421 | |
| summon arrow ~14.9178284305241 ~ ~1.5679269490148 | |
| summon arrow ~14.9178284305241 ~ ~-1.5679269490148 | |
| summon arrow ~14.2658477444273 ~ ~-4.63525491562421 |
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| (0.5, 0) | |
| (0.5, 0.00872753246410879) | |
| (0.5, 0.0174603847458739) | |
| (0.5, 0.0262038896415206) | |
| (0.5, 0.0349634059717552) | |
| (0.5, 0.043744331762962) | |
| (0.5, 0.0525521176328382) | |
| (0.5, 0.0613922804514523) | |
| (0.5, 0.0702704173511957) | |
| (0.5, 0.0791922201622681) |
/inventory block <pos>is a block's inventory/inventory entity <targets>is an entity's inventory- For players, the "domain" here is the same as
/clear-- the entire inventory including armor and off-hand. For other entities, it includesArmorItemsandHandItems. Horses include saddle and armor slots, as well as inventory if applicable.
- For players, the "domain" here is the same as
add <item> [<count>] [<slot>]is similar to the current/give-- it adds an item to the inventory.- If
slotis unspecified, it stacks or adds similarly to picking up an item. Ifslotis specified and the slot is empty or can stack with the item, it will do so, otherwise it will fail.
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