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void drawFaceNormals()
{
glColor3f(0,0,1); // The colour we will be drawing is white (red = 1, green = 1, blue = 1).
vector<vec3> verts = trig.Vertices();
vector<vec3> fnorms = trig.FaceNormals();
vec3 fnorm, pos, from, to;
glBegin(GL_LINES);
for(int i = 0; i < fnorms.size(); i++){
@tsterker
tsterker / mermaid-gannt.css
Created September 16, 2020 12:02
mermaid-gannt.css
.grid .tick {
stroke: lightgrey;
opacity: 0.3;
shape-rendering: crispEdges;
}
.grid path {
stroke-width: 0;
}
#tag {