using UnityEngine; using UnityEngine.SceneManagement; public class ManagerSceneAutoLoader : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void LoadManagerScene(){ string managerSceneName = "ManagerScene"; //ManagerSceneが有効でないときに追加ロード if(!SceneManager.GetSceneByName(managerSceneName).IsValid()){ SceneManager.LoadScene(managerSceneName, LoadSceneMode.Additive); } } }