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November 16, 2021 04:12
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snokes!
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/* | |
* MIT License | |
* | |
* Copyright (c) 2021 turret. <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
/* | |
* "snokes" | |
* This program makes use of x11 to | |
* display snakes moving randomly. | |
* | |
* This source file makes use of the VSCode extension 'file anchors', | |
* and comments use such | |
*/ | |
/* | |
* Thank you for choosing to use my code and/or software | |
* - turret. | |
*/ | |
// ANCHOR headers | |
#include <stdlib.h> | |
#include <stdbool.h> | |
#include <stdio.h> | |
#include <math.h> | |
#include <X11/Xlib.h> | |
#include <X11/Xutil.h> | |
#include <X11/Xos.h> | |
#include <X11/Xcms.h> | |
// ANCHOR macros | |
#define NAME "snokes" | |
#define MAP_X 490 | |
#define MAP_Y 490 | |
#define MAP_SIZE MAP_X * MAP_Y | |
#ifndef M_PI | |
#define M_PI 3.14159265358979323846f | |
#endif | |
#define NUM_AGENTS 500 | |
#define MOVE_SPEED 1.0f | |
#define EVAP_SPEED 0.10f | |
#define EVAP_CAP 0.10f | |
#define UPS 50000 | |
#define RAND_TURN_PROB 0.1f | |
#define CEILING(x) (int)(x) + (1 - (int)((int)((x) + 1) - (x))) | |
#define TO_MAP(x, y) MAP_X * y + x | |
#define RAND(min, max) min + (rand() % ((max - min) + 1)) | |
#define CLAMP(x, min, max) x < min ? min : x > max ? max : x | |
// ANCHOR types | |
typedef struct agent Agent; | |
struct agent { | |
int x; | |
int y; | |
float angle; | |
}; | |
// ANCHOR function declarations | |
// - include variable names | |
// - for short files these can be left out | |
// - group/order in logical manner | |
int64_t currentTimeMillis(); | |
// ANCHOR global variables | |
float map[MAP_X * MAP_Y]; | |
Agent agents[NUM_AGENTS]; | |
// ANCHOR function definitions | |
// - in same order as declarations | |
int64_t currentTimeMillis() { | |
struct timeval time; | |
gettimeofday(&time, NULL); | |
int64_t s1 = (int64_t)(time.tv_sec) * 1000; | |
int64_t s2 = (time.tv_usec / 1000); | |
return s1 + s2; | |
} | |
// ANCHOR main | |
int main(const int argc, const char *argv[]) { | |
// copyright & ident | |
printf("\"%s\" (c) 2021 turret. <[email protected]>\n", NAME); | |
srand(currentTimeMillis()); | |
for(int i = 0; i < MAP_X * MAP_Y; ++i){ | |
map[i] = 0.0f; | |
} | |
// initialize agents | |
for(int i = 0; i < NUM_AGENTS; ++i){ | |
Agent agent = agents[i]; | |
agent.angle = ((float)rand() / (float)RAND_MAX) * 2.0f * M_PI; | |
agent.x = RAND(5, MAP_X - 5); | |
agent.y = RAND(5, MAP_Y - 5); | |
map[TO_MAP(agent.x, agent.y)] = 1.0f; | |
agents[i] = agent; | |
} | |
Display *display; | |
int screen; | |
Window window; | |
GC gc; | |
display = XOpenDisplay((char*) 0); | |
screen = DefaultScreen(display); | |
window = XCreateSimpleWindow(display, DefaultRootWindow(display), 0, 0, | |
MAP_X + 10, MAP_Y + 10, 5, WhitePixel(display, screen), BlackPixel(display, screen)); | |
XSizeHints *hints = XAllocSizeHints(); | |
hints->max_height = MAP_Y + 10; | |
hints->max_width = MAP_X + 10; | |
hints->min_height = MAP_Y + 10; | |
hints->min_width = MAP_X + 10; | |
hints->flags |= (PMinSize | PMaxSize); | |
XSetWMNormalHints(display, window, hints); | |
XSetStandardProperties(display, window, NAME, NAME, None, NULL, 0, NULL); | |
XSelectInput(display, window, ExposureMask); | |
gc = XCreateGC(display, window, 0, 0); | |
XClearWindow(display, window); | |
XMapRaised(display, window); | |
Colormap def = DefaultColormap(display, screen); | |
XSetWindowColormap(display, window, def); | |
XEvent event; | |
long lastTime = clock(); | |
double amountOfTicks = UPS; | |
double ns = 1000000000 / amountOfTicks; | |
double delta = 0; | |
long ticksTimer = currentTimeMillis(); | |
int ticks; | |
while(1){ | |
long now = clock(); | |
delta += (now - lastTime) / ns; | |
lastTime = now; | |
while(delta >= 1){ | |
for(int i = 0; i < MAP_SIZE; ++i){ | |
if(map[i] <= EVAP_CAP && map[i] != 0.0f) | |
map[i] = 0.0f; | |
if(map[i] == 0.0f) | |
continue; | |
map[i] = fmaxf(0.0f, map[i] - EVAP_SPEED); | |
} | |
for(int i = 0; i < NUM_AGENTS; ++i){ | |
//printf("agent update"); | |
Agent agent = agents[i]; | |
float directionX = cos(agent.angle); | |
float directionY = sin(agent.angle); | |
int newX = roundf((float)agent.x + directionX * MOVE_SPEED); | |
int newY = roundf((float)agent.y + directionY * MOVE_SPEED); | |
if (newX < 0 || newX >= MAP_X || newY < 0 || newY >= MAP_Y) { | |
newX = fmin(MAP_X - 1, fmax(0, newX)); | |
newY = fmin(MAP_Y - 1, fmax(0, newY)); | |
agent.angle = ((float)rand() / (float)RAND_MAX) * 2.0f * M_PI; | |
} | |
agent.x = newX; | |
agent.y = newY; | |
map[TO_MAP(agent.x, agent.y)] = 1.0f; | |
if((float)rand() / (float)RAND_MAX < RAND_TURN_PROB) | |
agent.angle = ((float)rand() / (float)RAND_MAX) * 2.0f * M_PI; | |
agents[i] = agent; | |
} | |
ticks++; | |
int x = 0; | |
int y = 0; | |
while(y <= MAP_Y){ | |
float pixel = map[TO_MAP(x, y)]; | |
if(pixel != 0.0f && pixel != 1.0f){ | |
XcmsColor exact; | |
exact.spec.RGBi.red = pixel; | |
exact.spec.RGBi.green = pixel; | |
exact.spec.RGBi.blue = pixel; | |
XcmsAllocColor(display, def, &exact, XcmsRGBiFormat); | |
XSetForeground(display, gc, (&exact)->pixel); | |
//XFree(&exact); | |
}else if(pixel == 0.0f) | |
XSetForeground(display, gc, BlackPixel(display, screen)); | |
else if(pixel > EVAP_CAP) | |
XSetForeground(display, gc, WhitePixel(display, screen)); | |
XDrawLine(display, window, gc, x + 5, y + 5, x + 5, y + 5); | |
//XSync(display, false); | |
++x; | |
if(x > MAP_X) { | |
++y; | |
x = 0; | |
} | |
} | |
delta--; | |
} | |
if(currentTimeMillis() - ticksTimer > 1000){ | |
ticksTimer += 1000; | |
printf("TPS: %d\n", ticks); | |
ticks = 0; | |
} | |
} | |
} |
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