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@izy521
izy521 / objectdeepcopy.js
Created July 30, 2016 17:28
`JSON.parse( JSON.stringify( obj) )` has been regarded as the fastest method for deep copying Objects, but is it? This is mainly just to test. Obviously Functions aren't allowed in JSON.
var Types = new Map();
Types.set(Array, function(v) {
var l = v.length; i = 0, a = Array(l);
for (i; i<l; i++) {
a[i] = v[i];
}
return a;
});
Types.set(Number, function(v) {
return v * 1;
@strothj
strothj / LICENSE
Last active March 30, 2024 11:35
ResizeObserver TypeScript definition
Copyright 2020 Jason Strothmann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active August 13, 2025 16:22
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: