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@Gozala
Gozala / weak-map.js
Created October 7, 2011 10:34
Harmony WeakMap shim for ES5
/* vim:set ts=2 sw=2 sts=2 expandtab */
/*jshint asi: true undef: true es5: true node: true devel: true
forin: false latedef: false */
/*global define: true */
if (typeof(WeakMap) === 'undefined') WeakMap = (function(global) {
"use strict";
function defineNamespace(object, namespace) {
@Yaffle
Yaffle / convertPointFromPageToNode.js
Last active April 30, 2024 03:50
function to get the MouseEvent coordinates for an element that has CSS3 Transforms
/*jslint plusplus: true, vars: true, indent: 2 */
/*
convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y}
returns coordinate in element's local coordinate system (works properly with css transforms without perspective projection)
convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y}
returns coordinate in window's coordinate system (works properly with css transforms without perspective projection)
*/
@remy
remy / audiosprite.js
Created December 23, 2010 13:54
An example of how an audio sprite can be used (includes fixes for iOS)
function Track(src, spriteLength, audioLead) {
var track = this,
audio = document.createElement('audio');
audio.src = src;
audio.autobuffer = true;
audio.load();
audio.muted = true; // makes no difference on iOS :(
/* This is the magic. Since we can't preload, and loading requires a user's
input. So we bind a touch event to the body, and fingers crossed, the