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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" | |
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brew install wget |
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Wget -r www.shutterandcode.com |
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Find www.shutterandcode.com |
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Begin Object Class=/Script/BlueprintGraph.K2Node_FunctionEntry Name="K2Node_FunctionEntry_0" | |
FunctionReference=(MemberParent=Class'"/Script/Engine.GameModeBase"',MemberName="ChoosePlayerStart") | |
NodeGuid=FAE7542647B2F5ABB604DC84089E1C78 | |
CustomProperties Pin (PinId=960B51AA40806E1A803BA88DB8B26F24,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,LinkedTo=(K2Node_CallFunction_0 F77840A84513B72B85E3B8BF6C446997,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) | |
CustomProperties Pin (PinId=59398350462090DF959FC5B95AF6569B,PinName="Player",PinToolTip="Player\nController Object Reference\n\nis the controller for whom we are choo |
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Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_16" | |
bIsPureFunc=True | |
FunctionReference=(MemberParent=Class'"/Script/Engine.KismetMathLibrary"',MemberName="MakeRotator") | |
NodePosX=3387 | |
NodePosY=281 | |
NodeGuid=FF31EC544FA646A1F2F023BA4CA8E5AE | |
CustomProperties Pin (PinId=62A2E6FB42479AE61E42D1B8663B688E,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nKismet Math Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=Class'"/Script/Engine.KismetMathLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) |
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import SwiftUI | |
// Main View | |
struct ContentView: View { | |
var body: some View { | |
VStack(alignment: /*@START_MENU_TOKEN@*/ .center/*@END_MENU_TOKEN@*/, spacing: /*@START_MENU_TOKEN@*/nil/*@END_MENU_TOKEN@*/, content: { | |
ForEach(1 ..< 10) { _ in | |
Text("I love Turtles") | |
} | |
}) |
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import SwiftUI | |
// Main View | |
struct ContentView: View { | |
var body: some View { | |
VStack(alignment: /*@START_MENU_TOKEN@*/ .center/*@END_MENU_TOKEN@*/, spacing: /*@START_MENU_TOKEN@*/nil/*@END_MENU_TOKEN@*/, content: { | |
Text("I love Turtles") | |
Text("I love Turtles") | |
Text("I love Turtles") | |
Text("I love Turtles") |
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let vSpacing: CGFloat = 9 | |
let hSpacing: CGFloat = vSpacing - 6 |
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// We can make the square's size a constant and use that | |
let squareSize: CGFloat = 10 | |
// Our square | |
struct Square: View { | |
var color: Color | |
var body: some View { | |
RoundedRectangle(cornerRadius: 0) | |
.frame(width: squareSize, height: squareSize, alignment: .center) |
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