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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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from deepspeed.launcher.runner import main | |
import sys | |
import os | |
if sys.platform == "win32": | |
os.environ["PL_TORCH_DISTRIBUTED_BACKEND"] = "gloo" | |
if __name__ == '__main__': | |
main() |
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# .cursorrules | |
Components & Naming | |
- Use functional components with `"use client"` if needed. | |
- Name in PascalCase under `src/components/`. | |
- Keep them small, typed with interfaces. | |
- Use Tailwind for common UI components like textarea, button, etc. Never use radix or shadcn. | |
Prisma |
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<TEMPLATE> | |
<INSTRUCTIONS> | |
Use the <CODEBASE> code as reference, and convert the high-level <TASK> into a set of very detailed step-by-step instructions that an AI coding agent can complete. | |
Only includes steps an AI coding agent can take. Do not include testing or any other work a human would do to confirm the task has been completed. | |
ALWAYS have the agent run a build when it is complete. Be specific and decisive about what the agent should do. | |
Do not include any additional meta instructions to the user. Use markdown formatting. | |
</INSTRUCTIONS> | |
<TASK> |