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using UnityEngine;
[ExecuteInEditMode()]
public class RectTransformLockPosition : MonoBehaviour
{
private RectTransform rectTransform;
private Vector3 startPosition;
protected void Awake()
{
using UnityEngine;
using UnityEngine.UI;
public class SlidableMask : MonoBehaviour
{
[SerializeField]
private Slider slider;
private RectTransform rectTransform;
private Vector3 farLeft;
using UnityEngine;
public class BallBouncer : MonoBehaviour
{
[SerializeField]
[Tooltip("Just for debugging, adds some velocity during OnEnable")]
private Vector3 initialVelocity;
[SerializeField]
private float minVelocity = 10f;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BounceTowardPlayer : MonoBehaviour
{
[SerializeField]
[Range(0f, 1f)]
[Tooltip("0 = regular bounce ignoring player | 1 = direct to the player")]
private float bias = 0.5f;
MonoBehaviour:
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using UnityEngine;
public class ExampleScript : MonoBehaviour
{
[SerializeField]
private float floatValue;
[SerializeField]
private Camera cameraReference;
}
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
[SerializeField]
private float floatValueRenamed;
[SerializeField]
private Camera cameraReferenceRenamed;
}
using UnityEngine;
using UnityEngine.Serialization;
public class ExampleScript : MonoBehaviour
{
[SerializeField]
[FormerlySerializedAs("floatValue")]
private float floatValueRenamed;
[SerializeField]
using UnityEngine;
public class JetpackBasic : MonoBehaviour
{
private Rigidbody body;
private SteamVR_TrackedController controller;
[SerializeField]
private float thrustMultipler = 14f;
using System;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
[SerializeField]
private Text questionText;
[SerializeField]
private Button[] answerButtons;