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using UnityEngine;
public class PaintCanvas : MonoBehaviour
{
public static Texture2D Texture { get; private set; }
public static byte[] GetAllTextureData()
{
return Texture.GetRawTextureData();
}
using UnityEngine;
using UnityEngine.Networking;
public class PlayerColor : NetworkBehaviour
{
[SyncVar]
public Color color = Color.white;
private void Update()
{
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using UnityEngine;
public class QuestionCollection : MonoBehaviour
{
private QuizQuestion[] allQuestions;
private void Awake()
public class QuizQuestion
{
public string Question { get; set; }
public string[] Answers { get; set; }
public int CorrectAnswer { get; set; }
public bool Asked { get; set; }
}
using System.Collections;
using UnityEngine;
public class QuizController : MonoBehaviour
{
private QuestionCollection questionCollection;
private QuizQuestion currentQuestion;
private UIController uiController;
[SerializeField]
using System.Linq;
using UnityEngine;
public class QuestionCollection : MonoBehaviour
{
private QuizQuestion[] allQuestions;
private void Awake()
{
LoadAllQuestions();
using UnityEditor;
using UnityEngine;
[CreateAssetMenuAttribute]
public class QuizQuestion : ScriptableObject
{
[SerializeField]
private string question;
[SerializeField]
using System;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
[SerializeField]
private Text questionText;
[SerializeField]
private Button[] answerButtons;
using UnityEngine;
public class JetpackBasic : MonoBehaviour
{
private Rigidbody body;
private SteamVR_TrackedController controller;
[SerializeField]
private float thrustMultipler = 14f;
using UnityEngine;
using UnityEngine.Serialization;
public class ExampleScript : MonoBehaviour
{
[SerializeField]
[FormerlySerializedAs("floatValue")]
private float floatValueRenamed;
[SerializeField]