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describe("Geometry", function() { | |
beforeEach(function() { | |
var $canvasContainer = $('<div><canvas width="400", height="400" style="border: 1px solid gray"></canvas></div>').appendTo('body'); | |
jasmine.getEnv().currentSpec.canvasContainer = $canvasContainer; | |
jasmine.getEnv().currentSpec.renderCanvas = true; | |
$canvas = $canvasContainer.find('canvas'); | |
g = Geometry; | |
g.ctx = $canvas[0].getContext('2d'); | |
}); |
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/** | |
* checks if 2 lines intersect TESTED | |
* coincidentReturn: what to return if lines are coincident (exactly overlaping) | |
* parallelReturn: what to return if lines are exactly parallel | |
*/ | |
linesIntersect = function (a1, a2, b1, b2, coincidentReturn, parallelReturn){ | |
var result, | |
coincidentReturn = coincidentReturn || false, | |
parallelReturn = parallelReturn || false, |
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/** | |
* all values in percentages | |
*/ | |
Attack = ig.Class.extend({ | |
/** | |
* unit this attack belongs to | |
*/ | |
unit: null, | |
init: function(unit){ | |
this.unit = unit; |
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ig.module( | |
'game.entities.container' | |
) | |
.requires( | |
'impact.entity', | |
'game.helpers.geometry' | |
) | |
.defines(function(){ | |
EntityObstacle = ig.Entity.extend({ |
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function pointInPolygon (point, polygon){ | |
var i, | |
j, | |
c = 0, | |
pointX = point.x, | |
pointY = point.y; | |
for (i = 0, j = polygon.length - 1, len = polygon.length; i < len; j = i++){ | |
if (((polygon[i].y > pointY) != (polygon[j].y > pointY)) && (pointX < (polygon[j].x - polygon[i].x) * (pointY - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x)){ |
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search: function(unit, grid, start, end, heuristic) { | |
astar.init(grid); | |
heuristic = heuristic || astar.manhattan; | |
var openHeap = astar.heap(); | |
start.hexes = 0; | |
openHeap.push(start); | |
while(openHeap.size() > 0) { |
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ig.module( | |
'game.entities.character' | |
) | |
.requires( | |
'game.entities.clickable', | |
'game.entities.difference', | |
'plugins.entityExtensions' | |
) |
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ig.module( | |
'plugins.gui' | |
) | |
.requires( | |
'impact.game', | |
'impact.system' | |
) | |
.defines(function () { | |
// Create GUI container |
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ig.module ( | |
'game.entities.Player' | |
) | |
.requires( | |
'impact.entity', | |
'impact.game', | |
'impact.font' | |
) | |
.defines(function(){ |
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