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A collection of links to the excellent "Composing Software" series of medium stories by Eric Elliott.
Edit: I see that each post in the series now has index, previous and next links. However, they don't follow a linear flow through all the articles with some pointing back to previous posts effectively locking you in a loop.
Show all running docker services details for usable Copy and Paste
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Short (72 chars or less) summary
More detailed explanatory text. Wrap it to 72 characters. The blank
line separating the summary from the body is critical (unless you omit
the body entirely).
Write your commit message in the imperative: "Fix bug" and not "Fixed
bug" or "Fixes bug." This convention matches up with commit messages
*http.Server in Go 1.8 supports graceful shutdown. This is a small example.
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A composable pattern for pure state machines with effects (draft v3)
A composable pattern for pure state machines with effects
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,
💁 Ping me @cheeaun on Twitter or leave a comment below if you found some awesome stuff for #rdrc2016. This gist will be updated whenever there's new stuff.
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