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@v21
v21 / gist:5377854
Created April 13, 2013 10:20
> Okay. Maths is beyond me, so: I want to get a tangental line to a 3D line at a random angle & random point along it, of a random length.How? Like this:
Vector3 randomVector = Random.onUnitSphere;
Plane plane = new Plane(randomVector, start, end);
float breakPoint = Random.value;
Vector3 candidatePoint = plane.normal * Random.value * maxBreakDistanceFromPath + (end - start) * breakPoint + start;
return candidatePoint;
@v21
v21 / unity-analytics
Created April 6, 2011 10:50
What Unity sent to Google Analytics
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