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@posener
posener / go-shebang-story.md
Last active February 4, 2026 23:55
Story: Writing Scripts with Go

Story: Writing Scripts with Go

This is a story about how I tried to use Go for scripting. In this story, I’ll discuss the need for a Go script, how we would expect it to behave and the possible implementations; During the discussion I’ll deep dive to scripts, shells, and shebangs. Finally, we’ll discuss solutions that will make Go scripts work.

Why Go is good for scripting?

While python and bash are popular scripting languages, C, C++ and Java are not used for scripts at all, and some languages are somewhere in between.

@oliveratgithub
oliveratgithub / emojis.json
Last active February 28, 2026 08:52
Emoji-list with emojis, names, shortcodes, unicode and html entities [massive list]
{
"emojis": [
{"emoji": "👩‍👩‍👧‍👧", "name": "family: woman, woman, girl, girl", "shortname": ":woman_woman_girl_girl:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F467", "html": "👩‍👩‍👧‍👧", "category": "People & Body (family)", "order": ""},
{"emoji": "👩‍👩‍👧‍👦", "name": "family: woman, woman, girl, boy", "shortname": ":woman_woman_girl_boy:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F466", "html": "👩‍👩‍👧‍👦", "category": "People & Body (family)", "order": ""},
{"emoji": "👩‍👩‍👦‍👦", "name": "family: woman, woman, boy, boy", "shortname": ":woman_woman_boy_boy:", "unicode": "1F469 200D 1F469 200D 1F466 200D 1F466", "html": "👩‍👩‍👦‍👦", "category": "People & Body (family)", "order": ""},
{"emoji": "👨‍👩‍👧‍👧", "name": "family: man, woman, girl, girl", "shortname": ":man_woman_girl_girl:", "unicode": "1F468 200D 1F469 200D 1F467 200D 1F467", "html": "👨‍👩&z
@davecheney
davecheney / go1.0-vs-go1.11.txt
Created October 7, 2018 11:13
test/bench/go1 benchmark results
name old time/op new time/op delta
BinaryTree17 5.44s ± 2% 3.27s ± 2% -39.90% (p=0.000 n=20+19)
Fannkuch11 4.95s ± 2% 2.68s ± 2% -45.87% (p=0.000 n=20+20)
FmtFprintfEmpty 142ns ± 2% 49ns ± 3% -65.39% (p=0.000 n=20+18)
FmtFprintfFloat 765ns ± 2% 260ns ± 2% -66.02% (p=0.000 n=20+20)
FmtFprintfInt 341ns ± 2% 95ns ± 2% -72.08% (p=0.000 n=19+20)
FmtFprintfIntInt 554ns ± 2% 150ns ± 1% -72.95% (p=0.000 n=20+19)
FmtFprintfPrefixedInt 497ns ± 3% 178ns ± 3% -64.12% (p=0.000 n=20+20)
FmtFprintfString 466ns ± 2% 86ns ± 3% -81.54% (p=0.000 n=20+20)
FmtManyArgs 2.23µs ± 2% 0.59µs ± 1% -73.46% (p=0.000 n=20+17)
@lizthegrey
lizthegrey / attributes.rb
Last active February 5, 2026 21:27
Hardening SSH with 2fa
default['sshd']['sshd_config']['AuthenticationMethods'] = 'publickey,keyboard-interactive:pam'
default['sshd']['sshd_config']['ChallengeResponseAuthentication'] = 'yes'
default['sshd']['sshd_config']['PasswordAuthentication'] = 'no'
@jimmychu0807
jimmychu0807 / string-conversion.rs
Created November 21, 2019 10:20
Conversion between String, str, Vec<u8>, Vec<char> in Rust
use std::str;
fn main() {
// -- FROM: vec of chars --
let src1: Vec<char> = vec!['j','{','"','i','m','m','y','"','}'];
// to String
let string1: String = src1.iter().collect::<String>();
// to str
let str1: &str = &src1.iter().collect::<String>();
// to vec of byte
const std = @import("std");
const mem = std.mem;
const testing = std.testing;
const Allocator = mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const SegmentedList = std.SegmentedList;
pub const Attribute = struct {
name: []const u8,
value: []const u8
@dhh
dhh / Gemfile
Created June 24, 2020 22:23
HEY's Gemfile
ruby '2.7.1'
gem 'rails', github: 'rails/rails'
gem 'tzinfo-data', '>= 1.2016.7' # Don't rely on OSX/Linux timezone data
# Action Text
gem 'actiontext', github: 'basecamp/actiontext', ref: 'okra'
gem 'okra', github: 'basecamp/okra'
# Drivers
@andrewmcodes
andrewmcodes / Gemfile
Created July 11, 2020 21:25
HEY's Gemfile annotated with annotate_gem
# Generated with https://github.com/ivantsepp/annotate_gem/
ruby '2.7.1'
# Full-stack web application framework. (https://rubyonrails.org)
gem 'rails', github: 'rails/rails'
# Timezone Data for TZInfo (https://tzinfo.github.io)
gem 'tzinfo-data', '>= 1.2016.7' # Don't rely on OSX/Linux timezone data
# ==== Action Text ====