Instructions moved to http://wiki.mudlet.org/w/Mudlet_Packages#as_a_one-liner - go there please!
I hereby claim:
- I am vadi2 on github.
- I am vadimp (https://keybase.io/vadimp) on keybase.
- I have a public key ASD0RPbn-JorK9Kf7ptXl4E54kAJLt-V7AkLMpDqYZwHXQo
To claim this, I am signing this object:
| { | |
| [":)"] = "☺️", | |
| [":("] = "🙁", | |
| [":c"] = "☹️", | |
| [":O"] = "😮", | |
| [":*"] = "😗", | |
| [";D"] = "😉", | |
| [";)"] = "😉", | |
| [":P"] = "😛", | |
| [":/"] = "😕", |
| # In case your luaossl rock installation in LuaRocks gets corrupted and you can't remove it due to missing files, do the following: | |
| sudo mkdir -p /usr/local/share/lua/5.1/openssl/x509 | |
| sudo mkdir -p /usr/local/share/lua/5.1/openssl/ocsp | |
| sudo mkdir -p /usr/local/share/lua/5.1/openssl/ssl | |
| sudo mkdir -p /usr/local/lib/lua/5.1 | |
| sudo touch /usr/local/share/lua/5.1/openssl/x509.lua | |
| sudo touch /usr/local/share/lua/5.1/openssl/pkcs12.lua | |
| sudo touch /usr/local/share/lua/5.1/openssl/pubkey.lua | |
| sudo touch /usr/local/share/lua/5.1/openssl/des.lua |
4 core machine with svof loaded:
| relative | ns/op | op/s | err% | total | Implementations
|---------:|--------------------:|--------------------:|--------:|----------:|:----------------
| 100.0% | 180,631.04 | 5,536.15 | 2.2% | 4.58 | `plain for loop`
| 96.9% | 186,443.52 | 5,363.55 | 3.5% | 4.55 | `std::copy_if`
| 110.4% | 163,570.31 | 6,113.58 | 1.4% | 4.00 | `tbb::parallel_for_each, no acc.`
| 108.3% | 166,760.68 | 5,996.62 | 2.6% | 4.13 | `tbb::parallel_for, automatic grain`
| 107.8% | 167,554.00 | 5,968.22 | 2.2% | 4.08 | `tbb::parallel_for, 10 grainsize`
| #!/bin/bash | |
| set -e | |
| if [ "$#" -ne 3 ]; then | |
| echo "Usage: $0 <start_commit> <end_commit> <project_dir>" | |
| exit 1 | |
| fi | |
| start_commit="$1" |
| sequenceDiagram | |
| participant Client | |
| participant Server | |
| Client->>Server: Core.Supports.Set ["Char.Login 1", ...] | |
| Server->>Client: Char.Login.Default {"type": ["password-credentials"]} | |
| Client->>Server: Char.Login.Credentials {"account": "username", "password": "password"} | |
| Server->>Client: Char.Login.Result {"success": true} | |
| alt Error | |
| Server->>Client: Char.Login.Result {"success": false, "message": "Invalid credentials"} | |
| end |
| Mudlet is an advanced, open-source MUD (Multi-User Dungeon) client designed for real-time, text-based multiplayer games. I will conduct a detailed research on Mudlet, covering its features, installation process, scripting capabilities, compatibility, community support, and any other relevant details. I will let you know once the research is ready. | |
| # Mudlet: Advanced MUD Client Guide | |
| ## Overview | |
| **Mudlet** is a cross-platform, open-source client for MUDs (Multi-User Dungeons) – text-based multiplayer games. It is designed to enhance the gameplay experience by providing an intuitive user interface, a powerful scripting system, and extremely fast text processing ([About – Mudlet](https://www.mudlet.org/about/#download#:~:text=Mudlet%20is%20a%20quality%20MUD,mudding%20to%20a%20new%20level)). Mudlet runs on Windows, macOS, and Linux (even on Chromebooks or Raspberry Pi) and aims to be easy to use for both newcomers and power users ([Mudlet – A cross-platform, open source, and super fast MUD client with scripting |
Mudlet is an advanced, open-source MUD (Multi-User Dungeon) client designed for real-time, text-based multiplayer games. I will conduct a detailed research on Mudlet, covering its features, installation process, scripting capabilities, compatibility, community support, and any other relevant details. I will let you know once the research is ready.
Mudlet is a cross-platform, open-source client for MUDs (Multi-User Dungeons) – text-based multiplayer games. It is designed to enhance the gameplay experience by providing an intuitive user interface, a powerful scripting system, and extremely fast text processing (About – Mudlet). Mudlet runs on Windows, macOS, and Linux (even on Chromebooks or Raspberry Pi) and aims to be easy to use for both newcomers and power users ([Mudlet – A cross-platform, open source, and super fast MUD client with scripting
I'll research the breaking changes introduced in Lua versions 5.2, 5.3, and 5.4 that may cause scripts written in Lua 5.1 to break. This will include changes in language syntax, libraries, and runtime behavior. I'll provide a structured breakdown of these changes so you can better understand their impact on your scripts.
I'll update you once I have the findings.
- New Reserved Keyword (
goto): Lua 5.2 introduces agotostatement, making "goto" a reserved word (Lua 5.2 readme). Any Lua 5.1 code usinggotoas an identifier will fail to compile in 5.2. The fix is to rename such variables or avoid using "goto" as a name. Lua 5.2 also added labels (::label::) forgoto, but this is new functionality and doesn’t affect 5.1 compatibility except for the keyword reservation. - Identifier Character Restrictions: In Lua 5.1, identifier names