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| Shader "Custom/Water2D Surface" { | |
| Properties { | |
| _Color("Color", Color) = (1,1,1,1) | |
| _MainTex ("Normalmap", 2D) = "bump" {} | |
| _Magnitude("Magnitude", Range(0,1)) = 0.05 | |
| } | |
| Category { | |
| // We must be transparent, so other objects are drawn before this one. |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| /// <summary> | |
| /// | |
| /// </summary> | |
| /// <remarks>Source: https://forum.unity3d.com/threads/trying-extrude-a-2d-polygon-to-create-a-mesh.102629/ </remarks> | |
| [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(PolygonCollider2D))] | |
| public class ExtrudeSprite : MonoBehaviour |
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| using UnityEngine; | |
| /// <summary> | |
| /// Shake shake shake the screen! | |
| /// </summary> | |
| public class CameraShaker : MonoBehaviour | |
| { | |
| #region Members | |
| private static CameraShaker instance; | |
| private Transform camTransform; |
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