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Yaroslav Veremenko veremenko-y

  • Edmonton AB Canada
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@LockTar
LockTar / JsonPropertyExtractionRule.cs
Created September 11, 2015 15:09
A JSON extraction rule for Visual Studio webtest that extracts a value from a JSON response
using Microsoft.VisualStudio.TestTools.WebTesting;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.ComponentModel;
namespace Extensions.ExtractionRules
{
/// <summary>
/// A JSON extraction rule for Visual Studio webtest that extracts a value from a JSON response.
/// </summary>
@alan-mushi
alan-mushi / scrolling_form.c
Created July 11, 2014 12:38
This is a simple example of "scrolling" form with ncurses. It use "page" to allow forms with more fields than your window can print.
/*
* This is a simple example of "scrolling" form with ncurses.
* It use "page" to allow forms with more fields than your window can print.
*
* It prints a "label" (inactive field) and a regular field and let you
* "scroll" pages of the form.
*
* How to compile:
* gcc -o test scrolling_form.c -lform -lncurses
*/
@zonque
zonque / xymodem-mini.c
Last active June 21, 2025 18:44
simple xmodem/ymodem implementation in C
/*
* Minimalistic implementation of the XModem/YModem protocol suite, including
* a compact version of an CRC16 algorithm. The code is just enough to upload
* an image to an MCU that bootstraps itself over an UART.
*
* Copyright (c) 2014 Daniel Mack <[email protected]>
*
* License: MIT
*/
@ForNeVeR
ForNeVeR / main.cpp
Created February 14, 2014 14:32
"ЩИ!!!Симулятор жестокости" - http://www.gamedev.ru/projects/forum/?id=160897
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#define INIT_GUID
#include "hge.h"
#include <hgesprite.h>
#include <hgefont.h>
#include <hgecolor.h>
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no