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// sending to sender-client only | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender |
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############################################# | |
# Push de la rama actual | |
git push origin $rama_actual | |
############################################# | |
# Volver a un commit anterior, descartando los cambios | |
git reset --HARD $SHA1 | |
############################################# | |
# Ver y descargar Ramas remotas |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |