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| project(qtosg_tests) | |
| cmake_minimum_required(VERSION 2.8.11) | |
| include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}) | |
| set(CMAKE_INCLUDE_CURRENT_DIR ON) | |
| set(CMAKE_AUTOMOC ON) | |
| find_package(Qt5Core 5.4 REQUIRED) | |
| find_package(Qt5Gui 5.4 REQUIRED) |
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| cmake_minimum_required(VERSION 2.8.11) | |
| project(qtosg) | |
| set(CMAKE_INCLUDE_CURRENT_DIR ON) | |
| set(CMAKE_AUTOMOC ON) | |
| find_package(Qt5 REQUIRED COMPONENTS Core Gui OpenGL) | |
| find_package(OpenSceneGraph REQUIRED COMPONENTS osgDB osgGA osgUtil osgViewer) | |
| include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) |
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| #include <Windows.h> // comment if not Windows | |
| #include <osg/Camera> | |
| #include <osg/Drawable> | |
| #include <osg/Geode> | |
| #include <osg/Geometry> | |
| #include <osg/Group> | |
| #include <osg/Node> | |
| #include <osg/NodeVisitor> | |
| #include <osg/Object> |
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| #include <Windows.h> | |
| #include <osg/Camera> | |
| #include <osg/Drawable> | |
| #include <osg/Geode> | |
| #include <osg/Geometry> | |
| #include <osg/Group> | |
| #include <osg/Node> | |
| #include <osg/NodeVisitor> | |
| #include <osg/Object> |
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| #include <Windows.h> | |
| #include <osg/Camera> | |
| #include <osg/Drawable> | |
| #include <osg/Geode> | |
| #include <osg/Geometry> | |
| #include <osg/Group> | |
| #include <osg/Node> | |
| #include <osg/NodeVisitor> | |
| #include <osg/Object> |
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| #include <iostream> | |
| #include <stdio.h> | |
| #ifdef _WIN32 | |
| #include <Windows.h> | |
| #endif | |
| #include <osgViewer/Viewer> | |
| #include <osg/GLExtensions> |
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| #include "OsgPathFitter.h" | |
| template <typename Container, typename Point2, typename Real> | |
| OsgPathFitter<Container, Point2, Real>::OsgPathFitter(const osg::Vec2Array &path) | |
| : PathFitter<osg::Vec2Array, osg::Vec2f, float>(path) | |
| { | |
| } | |
| template <typename Container, typename Point2, typename Real> | |
| Container *OsgPathFitter<Container, Point2, Real>::fit(Real error) |
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| #version 330 | |
| in VertexData{ | |
| vec4 mColor; | |
| } VertexIn; | |
| void main(void) | |
| { | |
| gl_FragColor = VertexIn.mColor; | |
| } |
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| #ifdef _WIN32 | |
| #include <Windows.h> | |
| #endif // _WIN32 | |
| #include <osg/Camera> | |
| #include <osg/Drawable> | |
| #include <osg/Geode> | |
| #include <osg/Geometry> | |
| #include <osg/Group> | |
| #include <osg/Node> |
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| cmake_minimum_required(VERSION 2.8.11) | |
| project(osg-photo) | |
| set(CMAKE_INCLUDE_CURRENT_DIR ON) | |
| find_package(OpenSceneGraph REQUIRED COMPONENTS osgDB osgGA osgUtil osgViewer) | |
| include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) | |
| set(SOURCES |
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