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// Poly Separate | |
// Copyright (C) 2012 Basenji Games | |
// Licensed under the MIT license | |
string $selection[] = `ls -sl`; | |
sepMat($selection[0]); | |
global proc sepMat(string $object){ | |
string $shadingGroups[] = getSGsFromShape($object); | |
string $ParentName = ($object + "_lightMap_Group"); |
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import math | |
import maya.api.OpenMaya as om | |
from pymel.core import * | |
from pymel.core.datatypes import * | |
def createBoundingCircle(meshfn): | |
"""Parameter: meshfn - MFnMesh | |
Represent a face by a center and radius, i.e. | |
center = [center1u, center1v, center2u, center2v, ... ] | |
radius = [radius1, radius2, ... ] |