# Awesome Blog Post
Here is an example post to show how to use the new `excerpt` tag.
The excerpt tag provides a quick and easy way to tease a post by exposing only the first paragraph such as on a blog index page.
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#! /usr/bin/env python | |
# coding=utf-8 | |
__author__ = 'jszhou' | |
from bottle import * | |
import hashlib | |
import xml.etree.ElementTree as ET | |
import urllib2 | |
# import requests | |
import json |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.IO; | |
public class SDKSwap : EditorWindow { | |
static string _cardboardPath; | |
static string _OVRPath; |
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http://courses.cms.caltech.edu/cs179/ | |
http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf | |
https://community.arm.com/graphics/b/blog | |
http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf | |
http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf | |
https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/ | |
https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/ | |
http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605 | |
https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ | |
https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015 |
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// Creating a node graph editor for ImGui | |
// Quick demo, not production code! This is more of a demo of how to use ImGui to create custom stuff. | |
// Better version by @daniel_collin here https://gist.github.com/emoon/b8ff4b4ce4f1b43e79f2 | |
// See https://github.com/ocornut/imgui/issues/306 | |
// v0.02 | |
// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif | |
// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h" | |
// Here we only declare simple +/- operators so others don't leak into the demo code. | |
static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } |
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// ==UserScript== | |
// @name sketchfab2obj | |
// @description Save Sketchfab models as obj | |
// @author <anonimus> | |
// | |
// Version Number | |
// @version 1.62 | |
// | |
// Urls process this user script on | |
// @include /^https?://(www\.)?sketchfab\.com/3d-models/.* |
- Emil Persson @Humus
- Matt Pettineo @mynameismjp
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// A quick and dirty DLL injector | |
// This method relies on static linkage and the fact that kernel32 doesn't move | |
// Compile with the same bitness as the target and the dll. | |
#define WIN32_LEAN_AND_MEAN | |
#include <Windows.h> | |
#include <Psapi.h> | |
#include <stdio.h> | |
int GetPid(char *modName) | |
{ |
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