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/// minimal example of adding a custom render pipeline in bevy 0.11. | |
/// | |
/// When this example runs, you should only see a blue screen. There are no | |
/// vertex buffers, or anything else in this example. Effectively it is | |
/// shader-toy written in bevy. | |
/// | |
/// This revision adds a post-processing node to the RenderGraph to | |
/// execute the shader. Thanks to @Jasmine on the bevy discord for | |
/// suggesting I take a second look at the bevy post-processing example | |
/// |