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  | //! This example shows how to manually render 3d items using "mid level render apis" with a custom | |
| //! pipeline for 3d meshes. | |
| //! It doesn't use the [`Material`] abstraction, but changes the vertex buffer to include vertex color. | |
| //! | |
| //! [`Material`]: bevy::pbr::Material | |
| use bevy::{ | |
| core_pipeline::core_3d::{Transparent3d, CORE_3D_DEPTH_FORMAT}, | |
| pbr::{ | |
| DrawMesh, MeshPipeline, MeshPipelineKey, MeshPipelineViewLayoutKey, RenderMeshInstances, | 
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