Dr. T'Rel Vasquez-Okonkwo
Department of Comparative Political Evolution, University of Alpha Centauri
Journal of Interspecies Political History, Vol. 47, No. 3 (2388), pp. 112–158
| //! This example shows how to manually render 3d items using "mid level render apis" with a custom | |
| //! pipeline for 3d meshes. | |
| //! It doesn't use the [`Material`] abstraction, but changes the vertex buffer to include vertex color. | |
| //! | |
| //! [`Material`]: bevy::pbr::Material | |
| use bevy::{ | |
| core_pipeline::core_3d::{Transparent3d, CORE_3D_DEPTH_FORMAT}, | |
| pbr::{ | |
| DrawMesh, MeshPipeline, MeshPipelineKey, MeshPipelineViewLayoutKey, RenderMeshInstances, |
A formal specification of the design language embodied by the Bevy Editor mockups and the bevy_feathers widget crate. This document exists to make the implicit rules of the design explicit, so that future contributors can add widgets, themes, and layouts that feel cohesive without needing to reverse-engineer the original designer's intuition.
Where the mockups and the existing code disagree, the mockups take precedence. Where both are silent, this document fills the gap and flags it as a new rule.