This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | Analyzing build trace from 'out.bin'... | |
| **** Time summary: | |
| Compilation (94 times): | |
| Parsing (frontend): 360.0 s | |
| Codegen & opts (backend): 81.0 s | |
| **** Files that took longest to parse (compiler frontend): | |
| 9161 ms: .//tests/CMakeFiles/test-conversions_cpp17.dir/src/unit-conversions.cpp.obj | |
| 9097 ms: .//tests/CMakeFiles/test-regression1_cpp17.dir/src/unit-regression1.cpp.obj | |
| 8787 ms: .//tests/CMakeFiles/test-conversions_cpp14.dir/src/unit-conversions.cpp.obj | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | int main() | |
| { | |
| // | |
| // | |
| // Setup globals and hidden shared OpenGL context (for resource sharing) | |
| // (uses `SDL_GLContext` internally) | |
| auto graphicsContext = sf::GraphicsContext::create().value(); | |
| sf::priv::GlContext& sharedCtxPtr = sf::WindowContext::getSharedGlContextPtr(); | |
| // | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | // Compile on MSYS2 with: | |
| // gcc ./fboBug.c -lSDL3 -lopengl32 | |
| #include <SDL3/SDL.h> | |
| #include <SDL3/SDL_opengl.h> | |
| #include <assert.h> | |
| #include <stdio.h> | |
| #define glCheck(...) \ | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | #include <benchmark/benchmark.h> | |
| #include <cstdint> | |
| enum class EDS_ScreenHuggingIconCorner : uint8_t | |
| { | |
| TopLeft, | |
| TopRight, | |
| BottomLeft, | |
| BottomRight, | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | #pragma once | |
| // LICENSE AND COPYRIGHT (C) INFORMATION | |
| // https://github.com/vittorioromeo/VRSFML/blob/master/license.md | |
| //////////////////////////////////////////////////////////// | |
| // Headers | |
| //////////////////////////////////////////////////////////// | |
| #include "SFML/System/Clock.hpp" | |
| #include "SFML/System/Time.hpp" | 
OlderNewer