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# ボドゲ版ANNOのエキスを抽出してさいきょう一人用PC版を作る妄想 | |
- マップはいらないけどデカいマス目(16~30個くらい)の自国領域は欲しい | |
- 同じものを作るのが困難になるシステム | |
- 特許:既に他国に同じ品物を作る工場がある場合、研究費が増える(特許を回避するため)。ただしライセンス料を支払うことで研究していなくとも工場を建てることができるようになる | |
- 市場価格制:多く出回っている製品はそれだけ安くなるため、後追いしても儲けが出にくくなる。ただし自国の市民の要求に応えやすくなる | |
- 島民カード:ランダムに提示される製品を消費すると満足度が上がり、ボーナスを得られる。 | |
- ターン制:テンポにゃ! | |
- 船:一つの船で1種類の原料・製品しか運べない。まとめて運ぶには船を大きくする必要がある。 | |
- 新しい島:付近の島を開発することで領域を増やせる。天然資源も新たに獲得できる。(だから本土は最初は小さめでも良い?) | |
- ゲーム終了:目標点数まで名声(VP)を稼いだらクリア。 |
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function setup() { | |
createCanvas(400, 400); | |
// ここから | |
let print = "" | |
let count = 0 | |
for(let i=0;i<200;i++){ | |
if(Math.floor(random(2))==0){ | |
print += "◯" | |
count += 1 | |
} else { |
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<!doctype html> | |
<html lang="ja"> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>ポパパポピポパポ ピピョロロロピーピョロピーゴーーーーーピーーーーゴーーーーザーーーーーーーガピー</title> | |
<style> | |
#image { | |
height: 400px; | |
} |
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<!doctype html> | |
<html lang="ja"> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title>ポパパポピポパポ ピピョロロロピーピョロピーゴーーーーーピーーーーゴーーーーザーーーーーーーガピー</title> | |
<style> | |
#image { | |
height: 400px; | |
} |
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・学校内の施設 | |
美術室 | |
美術準備室 | |
主人公の教室 | |
玄関(昇降口) | |
倉庫? | |
図書室? | |
職員室? | |
・ストーリーフローチャート |
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https://innovation.isotropic.org/cardz | |
Age 1 (15) | |
Agriculture,Yellow | |
Archery,Red | |
City States,Purple | |
Clothing,Green | |
Code of Laws,Purple | |
Domestication,Yellow | |
Masonry,Yellow |
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map = [ | |
[0,0,0,0,0], | |
[0,0,0,0,0], | |
[0,0,0,2,0], | |
[0,0,2,2,2], | |
[1,1,1,1,1] | |
] | |
image_array = [ | |
Image.load( "aa.png" ), |
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map_images = [ | |
Image.load( "aa.png" ), | |
Image.load( "bb.png" ), | |
Image.load( "cc.png" ) | |
] | |
map = [ | |
[0,0,0,0,0], | |
[0,0,0,0,0], | |
[0,0,0,2,0], |
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# csvのみ対応 | |
# 第1引数にファイル名、第2引数に出力ファイル名 | |
# カラム1.枚数 | |
# カラム2.名前 | |
# カラム3.テキスト | |
# カラム4.属性(あれば)#未実装 | |
header = <<'EOS' | |
<!DOCTYPE html> | |
<head> |