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| RenderContext.pFrame_->queueRenderNode( Sort, | |
| [ | |
| VertexDecl = VertexDecl_.get(), | |
| VertexBuffer = VertexBuffer_.get(), | |
| NoofSegments = NoofSegments_ | |
| ] ( RsContext* Context ) | |
| { | |
| Context->setVertexDeclaration( VertexDecl ); | |
| Context->setVertexBuffer( 0, VertexBuffer, sizeof( Vertex ) ); | |
| Context->drawPrimitives( RsTopologyType::TRIANGLE_STRIP, 0, NoofSegments * 2 ); |
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| uniform highp vec2 resolution; | |
| uniform sampler2D texture; | |
| void main () | |
| { | |
| highp vec2 tmpvar_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1; | |
| lowp vec4 tmpvar_3_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2; | |
| tmpvar_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1 = (gl_FragCoord.xy / resolution); | |
| lowp vec4 tmpvar_3; | |
| tmpvar_3 = texture2D (texture, tmpvar_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1_2_1); | |
| if ((tmpvar_3.x == 1000.0)) { |
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| // LambdaTestbed.cpp : Defines the entry point for the console application. | |
| // | |
| #include "stdafx.h" | |
| #include <functional> | |
| #include <iostream> | |
| struct NakedCallable | |
| { |
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| taskkill /f /im msbuild.exe | |
| taskkill /f /im cl.exe | |
| taskkill /f /im link.exe |
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| <?php | |
| set_time_limit(-1); | |
| if(isset($_GET['ld']) and is_numeric($_GET['ld'])) | |
| $TARGETLD = $_GET['ld']; | |
| else | |
| $TARGETLD = 21; | |
| $compolink = "http://ludumdare.com/compo/ludum-dare-$TARGETLD/"; | |
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