Work in progress...
A donwshifted version of Polygon Shredder by Jaume Sanchez. https://github.com/spite/polygon-shredder
I have switched polygon boxes (There are 3 faces * 2 triangles * 3 vertices, so it's 18 vertices per each box) to simple THREE.Points() geometry with just one vertex.
A seamless terrain based on pseudo quadtree algorithm and DelaunatorJS (https://github.com/mapbox/delaunator) by Mapbox team. The simplex noise library by Jonas Wagner is just for demonstration purpose.
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