- 001 Fifa 99 Playstation ... oh those early mornings waiting for the game cafe to open .... I used to hang out there a lot and watch twitch IRL :)) https://youtube.com/watch?v=vn_CSRBeaEU #gameintro #introlist #001 #throwback #oldiesbutgoldies
- 002 Oh boy oh boy ! Absolutely mad about this music... https://youtube.com/watch?v=l93gHMsPgC0 #gameintro #introlist #002 #throwback #oldiesbutgoldies
// Empty |
What they use to update a custom field's value internally - instead of passing on text value, they pass on the value value:
{
// CustomFieldId: 5593ba71-f212-457a-b5dd-b75e52c07782
"options": [
{ "text": "man", "value": "cfaf83f0-52d2-49fb-84ad-4a9af72d9ad5" },
{ "text": "woman", "value": "cae4a570-ea13-45e0-9b1b-daf5a0082a8c" },
{ "text": "child", "value": "579ff2ec-67c1-4f3f-99cd-d299fd5bcb5e" }
],
}
https://archive.org/details/1987-07-computegazette |
====BACKEND====
*component* : -
*korma* : Korma github - https://github.com/korma/Korma
Korma Docs - http://sqlkorma.com/
buddy-auth : Buddy-auth doc - http://funcool.github.io/buddy-auth/latest/
##git mergetool
In the middle file (future merged file), you can navigate between conflicts with ]c
and [c
.
Choose which version you want to keep with :diffget //2
or :diffget //3
(the //2
and //3
are unique identifiers for the target/master copy and the merge/branch copy file names).
:diffupdate (to remove leftover spacing issues)
:only (once you’re done reviewing all conflicts, this shows only the middle/merged file)
Should be work with 0.18
Destructuring(or pattern matching) is a way used to extract data from a data structure(tuple, list, record) that mirros the construction. Compare to other languages, Elm support much less destructuring but let's see what it got !
myTuple = ("A", "B", "C")
myNestedTuple = ("A", "B", "C", ("X", "Y", "Z"))
#!/usr/bin/env bash | |
curl https://s3.amazonaws.com/heroku-jvm-buildpack-vi/vim-7.3.tar.gz --output vim.tar.gz | |
mkdir vim && tar xzvf vim.tar.gz -C vim | |
export PATH=$PATH:/app/vim/bin |
#include <cstdlib.h> | |
#include <iostream.h> | |
#include <malloc.h> | |
using namespace std; | |
typedef struct nod{ | |
int cheie; | |
int valoare; | |
struct nod*st; |