gitflow | git |
---|---|
git flow init |
git init |
git commit --allow-empty -m "Initial commit" |
|
git checkout -b develop master |
#!/bin/sh | |
# The bandwidth to simulate, here about 56kilobit per second. This is layer 2 bandwidth, so TCP/UDP and IP overhead will apply | |
BW="56kbps" | |
# _Half_ the latency that we aim for. Since this applies to both the WAN port and Wi-Fi, the delay is applied twice, so this actually puts it at around 120+ms | |
LATENCY="60ms" | |
# Chance of packet loss. Also applied to both interfaces, so it is 1%. | |
LOSS="0.5%" | |
# The device name of your wifi device. | |
WIFI="wlan0" |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.drawable.Drawable; | |
import android.util.AttributeSet; | |
import android.widget.ImageView; | |
public class ForegroundImageView extends ImageView { | |
private Drawable foreground; |
import android.content.Context; | |
import android.content.res.TypedArray; | |
import android.graphics.Canvas; | |
import android.graphics.Rect; | |
import android.graphics.drawable.Drawable; | |
import android.support.v7.widget.LinearLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
import android.util.AttributeSet; | |
import android.view.View; |
[bcrosby@infiniteloop ~]$ traceroute -m255 xmas.futile.net | |
traceroute to xmas.futile.net (77.75.106.106), 255 hops max, 60 byte packets | |
1 router2-nac.linode.com (207.99.1.14) 0.460 ms 0.569 ms 0.693 ms | |
2 207.99.53.45 (207.99.53.45) 0.243 ms 0.254 ms 0.286 ms | |
3 0.e1-1.tbr2.tl9.nac.net (209.123.10.78) 1.278 ms 1.260 ms 1.351 ms | |
4 0.e2-2.pr2.tl9.nac.net (209.123.11.146) 1.252 ms 1.331 ms 1.384 ms | |
5 xe-0-0-0-0.edge00.thn.uk.hso-group.net (195.66.224.226) 79.858 ms 79.847 ms 79.827 ms | |
6 xe-8-3.core00.thn.uk.hso-group.net (93.89.91.15) 83.115 ms 80.668 ms 80.683 ms | |
7 xe-4-4.core00.gs1.uk.hso-group.net (77.75.108.160) 88.337 ms 88.427 ms 86.697 ms | |
8 ae0-1203.edge00.sov.uk.hso-group.net (46.17.60.117) 82.199 ms 82.166 ms 82.122 ms |
Fallout 1 was originally designed to run at 640x480 resolution. I wanted to run the Mac OS X version of Fallout on my MacBook 11", which has a 1366x768 display. There is a [high resolution patch][hi-res], but it only supports the Windows version of Fallout.
Turns out that the OS X version of Fallout runs through Wine, so we can get this patch working with just a few configuration changes:
Note for Fallout 2 users: The process for Fallout 2 is essentially the same, with a different patch, and some minor pathing differences. Other than that, the process is exactly the same!
// #!Swift-1.1 | |
import Foundation | |
// MARK: - (1) classes | |
// Solution 1: | |
// - Use classes instead of struct | |
// Issue: Violate the concept of moving model to the value layer | |
// http://realm.io/news/andy-matuschak-controlling-complexity/ |
import Foundation | |
// 1. Wildcard Pattern | |
func wildcard(a: String?) -> Bool { | |
guard case _? = a else { return false } | |
for case _? in [a] { | |
return true | |
} | |