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using System.IO; | |
using UnityEditor; | |
using UnityEditor.Android; | |
using UnityEngine; | |
/// <summary> | |
/// Used as a workaround for Unity 2022.x who isn't able to set the installlocation value to "auto" in the AndroidManifest.xml file. | |
/// Should be put in the Assets/Editor folder, otherwise you'll get errors on build. | |
/// The issue can be followed here : https://issuetracker.unity3d.com/issues/android-install-location-changes-when-exporting-project | |
/// </summary> |