Skip to content

Instantly share code, notes, and snippets.

View vpsteinmann's full-sized avatar
👨‍💻

Vincent Steinmann vpsteinmann

👨‍💻
View GitHub Profile
@bwhiteley
bwhiteley / HostingView.swift
Last active November 28, 2024 11:22
Host SwiftUI in a UIView
import Foundation
import SwiftUI
#if os(macOS)
public typealias PlatformViewType = NSView
#elseif !os(watchOS)
import UIKit
public typealias PlatformViewType = UIView
#endif
#if !os(watchOS)
@joeblau
joeblau / pre-commit
Created June 1, 2019 16:57
Pre commit git hook to run SwiftLint and SwiftFormat
#!/bin/bash
# Place this file in `.git/hooks/`
if which swiftlint >/dev/null; then
swiftlint autocorrect
else
echo "warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint"
fi
git diff --diff-filter=d --staged --name-only | grep -e '\(.*\).swift$' | while read line; do
@ArtFeel
ArtFeel / CALayer+AnimationPlayback.swift
Last active November 20, 2024 13:35
Persistent Core Animations (Swift 4.2). All you need is `self.layer.makeAnimationsPersistent()` 😎
//
// CALayer+AnimationPlayback.swift
// Created by Philip Vasilchenko on 4/27/18.
//
import UIKit
// Pause animations of layer tree
//
// Technical Q&A QA1673:
@smileyborg
smileyborg / InteractiveTransitionCollectionViewDeselection.m
Last active November 3, 2024 16:25
Animate table & collection view deselection alongside interactive transition (for iOS 11 and later)
// UICollectionView Objective-C example
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSIndexPath *selectedIndexPath = [[self.collectionView indexPathsForSelectedItems] firstObject];
if (selectedIndexPath != nil) {
id<UIViewControllerTransitionCoordinator> coordinator = self.transitionCoordinator;
if (coordinator != nil) {
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
@fousa
fousa / FairPlayer.swift
Last active June 1, 2023 12:28
Integrate HLS with FairPlay.
class FairPlayer: AVPlayer {
private let queue = DispatchQueue(label: "com.icapps.fairplay.queue")
func play(asset: AVURLAsset) {
// Set the resource loader delegate to this class. The `resourceLoader`'s delegate will be
// triggered when FairPlay handling is required.
asset.resourceLoader.setDelegate(self, queue: queue)
// Load the asset in the player.
@benjaminbojko
benjaminbojko / LinkedTextView.h
Last active March 7, 2025 20:00
UITextView Subclass to avoid Long-Press Delays with embedded Links
//
// LinkedTextView.h
//
// Created by Benjamin Bojko on 10/22/14.
//
// The MIT License (MIT)
//
// Copyright (c) 2014 Benjamin Bojko
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active August 24, 2024 17:08
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.