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#!/usr/bin/env ruby | |
# | |
# splitpatch is a simple script to split a patch up into multiple patch files. | |
# if the --hunks option is provided on the command line, each hunk gets its | |
# own patchfile. | |
# | |
# Copyright (C) 2007, Peter Hutterer <[email protected]> | |
# | |
# This program is free software; you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by |
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1. The texture target needs to be GLES20.GL_TEXTURE_EXTERNAL_OES instead of GL_TEXTURE_2D, e.g. in the glBindTexture calls and glTexParameteri calls. | |
2. In the fragment shader define a requirement to use the extension: | |
#extension GL_OES_EGL_image_external : require | |
3. For the texture sampler used in the fragment shader, use samplerExternalOES instead of sampler2D. | |
Everything below here is all in the C code, no more Java. | |
4. In the C code, use glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage) to specify where the data is, instead of using glTexImage2D family of functions. |