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Vladyslav Shvedov vshvedov

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@burke
burke / 0-readme.md
Created January 27, 2012 13:44 — forked from funny-falcon/cumulative_performance.patch
ruby-1.9.3-p327 cumulative performance patch for rbenv

ruby-1.9.3-p327 cumulative performance patch for rbenv

This installs a patched ruby 1.9.3-p327 with various performance improvements and a backported COW-friendly GC, all courtesy of funny-falcon.

Requirements

You will also need a C Compiler. If you're on Linux, you probably already have one or know how to install one. On OS X, you should install XCode, and brew install autoconf using homebrew.

@lucasfais
lucasfais / gist:1207002
Created September 9, 2011 18:46
Sublime Text 2 - Useful Shortcuts

Sublime Text 2 – Useful Shortcuts (Mac OS X)

General

⌘T go to file
⌘⌃P go to project
⌘R go to methods
⌃G go to line
⌘KB toggle side bar
⌘⇧P command prompt
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
module PixenToGameQuery
require 'RMagick'
include Magick
FPR = 12 # Frames per row in a sprite sheet generated by Pixen
COLPAD = 2 # Pix between each column of images on the sprite sheet
ROWPAD = 2 # Pix between each row of images on the sprite sheet
LEFTPAD = 4 # Extra pix on left of sprite sheet
RIGHTPAD = 20 # Extra pix on right of sprite sheet
BOTTOMPAD = 2 # Extra pix on bottom of sprite sheet