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@penguinboy
penguinboy / Object Flatten
Created January 2, 2011 01:55
Flatten javascript objects into a single-depth object
var flattenObject = function(ob) {
var toReturn = {};
for (var i in ob) {
if (!ob.hasOwnProperty(i)) continue;
if ((typeof ob[i]) == 'object') {
var flatObject = flattenObject(ob[i]);
for (var x in flatObject) {
if (!flatObject.hasOwnProperty(x)) continue;
@rcorreia
rcorreia / drag_and_drop_helper.js
Last active August 19, 2024 05:20
drag_and_drop_helper.js
(function( $ ) {
$.fn.simulateDragDrop = function(options) {
return this.each(function() {
new $.simulateDragDrop(this, options);
});
};
$.simulateDragDrop = function(elem, options) {
this.options = options;
this.simulateEvent(elem, options);
};
@digitaljhelms
digitaljhelms / post-rewrite
Last active February 4, 2024 14:15
Git hook to call `bower install` and `npm install` automatically.
#!/bin/sh
echo "[post-rewrite hook: $1]"
# by noahgrant & digitaljhelms
#
# quick script to call "bower install" and "npm install" automatically if
# bower.json or package.json are changed, respectively
#
# this assumes one top-level file for each
@sergiopvilar
sergiopvilar / index.js
Last active April 1, 2018 01:14
Script para baixar livros do site http://lelivros.li/
/*
* lelivros
* user/repo
*
* Copyright (c) 2014 Sérgio Vilar
* Licensed under the MIT license.
*/
'use strict';
@justindujardin
justindujardin / zigzagmixin.less
Created April 7, 2014 21:14
LESS ZigZag Border
/*
border-serrated - a zig zag triangle border with linear gradient
original SASS version: https://gist.github.com/justinmc/9837998
*/
.border-top-serrated(@size, @colorOuter) {
& {
position: relative;
padding-top: @size;
}
&:before {
/*
* Flatten Object @gdibble: Inspired by https://gist.github.com/penguinboy/762197
* input: { 'a':{ 'b':{ 'b2':2 }, 'c':{ 'c2':2, 'c3':3 } } }
* output: { 'a.b.b2':2, 'a.c.c2':2, 'a.c.c3':3 }
*/
var flattenObject = function(ob) {
var toReturn = {};
var flatObject;
for (var i in ob) {
if (!ob.hasOwnProperty(i)) {

Phaser Cheatsheet

This is the content from the original Phaser cheatsheet, the site of which went down. I'm editing outdated information as I come across it.

Starting a new game

Reference: http://docs.phaser.io/Phaser.Game.html#Game

var game = new Phaser.Game(width, height, renderer, "parent");
//All parameters are optional but you usually want to set width and height
//Remember that the game object inherits many properties and methods!