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import android.content.Context; | |
import com.whp.android.SharedPreferencesDao; | |
import com.whp.android.serialization.SerializationUtils; | |
import java.io.IOException; | |
public class PersistenceManager { | |
/** |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RetroPhysicsObject : MonoBehaviour { | |
// Boundary control | |
[System.Serializable] | |
public class BoundaryControl | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public enum TypeOfFit | |
{ | |
ScaleToFit = 0, | |
BestFit = 1 | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; // Required when using Event data. | |
public class ClickableUIObject : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { | |
public bool clicked = false; | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AimingTorso : MonoBehaviour { | |
[SerializeField] | |
private Transform spine; | |
[SerializeField] | |
private float rotationScale = 1.0f; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GameManager : MonoBehaviour { | |
private static GameManager instance; | |
public static GameManager Instance { get { return instance; } } |
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tell application "Unity" to activate -- needs to be in front | |
tell application "System Events" to tell application process "Unity" | |
try | |
get properties of window 1 | |
set size of window 1 to {1280, 720} | |
on error errmess | |
log errmess | |
-- no window open | |
end try | |
end tell |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MonoObject : MonoBehaviour | |
{ | |
private PureClass pc; | |
// Start is called before the first frame update | |
void Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//[ExecuteInEditMode] | |
public class CameraFacingBillboard : MonoBehaviour { | |
[SerializeField] | |
private Camera referenceCamera; |
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using UnityEngine; | |
public class BillboardFacingY : MonoBehaviour | |
{ | |
void Update() | |
{ | |
// look at camera... | |
transform.LookAt(Camera.main.transform.position, -Vector3.up); | |
// then lock rotation to Y axis only... | |
transform.localEulerAngles = new Vector3(0,transform.localEulerAngles.y,0); |