-
First get to the existing directory
$ cd my/folder/
-
Now start a new git repository
$ git init
-
Identify if the current elements on the directory are needed or not and add them to the .gitignore file. When ready...
$ vim .gitignore
-
When ready create the first commit on the server
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// http://stackoverflow.com/questions/10152894/php-replacing-special-characters-like-a-a-e-e?answertab=votes#tab-top | |
// PHP.net User notes | |
<?php | |
$string = "ʿABBĀSĀBĀD"; | |
echo iconv('UTF-8', 'ISO-8859-1//TRANSLIT', $string); | |
// output: [nothing, and you get a notice] | |
echo iconv('UTF-8', 'ISO-8859-1//IGNORE', $string); |
MailChimp's default popup scripts can break on WordPress sites that use jQuery/jQuery UI unless you include their embed code as the final elements before the closing body tag.
Including them in this way isn't always possible or easy with WordPress.
The code below is an alternative implementation of the loader that forces MailChimp's popup scripts to appear below all other scripts upon page load.
To use it, modify the baseUrl
, uuid
, and lid
attributes with the ones from the original popup script that MailChimp supplies.
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{ | |
"ru": { | |
"Your original english text": "Твой оригинальный русский текст" | |
} | |
} |
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/** | |
* jQuery 2.1.3's parseHTML (without scripts options). | |
* Unlike jQuery, this returns a DocumentFragment, which is more convenient to insert into DOM. | |
* MIT license. | |
* | |
* If you only support Edge 13+ then try this: | |
function parseHTML(html, context) { | |
var t = (context || document).createElement('template'); | |
t.innerHTML = html; | |
return t.content; |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
Service | SSL | status | Response Type | Allowed methods | Allowed headers |
---|
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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