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| unit = dfhack.gui.getSelectedUnit() | |
| Physical = {STRENGTH=450, TOUGHNESS=950} | |
| P_Attributes = unit.body.physical_attrs | |
| M_Attributes = unit.status.current_sould.mental_attrs | |
| for attrName, attrValue in pairs(Physical) do | |
| P_Attributes[attrName].value = attrValue |
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| unit = dfhack.gui.getSelectedUnit() | |
| PlusPlus = {700, 1200, 1400, 1500, 1600, 1800, 2500} | |
| Plus = {450, 950, 1150, 1250, 1350, 1550, 2250} | |
| Normal = {200, 700, 900, 1000, 1100, 1300, 2000} | |
| Minus = {150, 600, 800, 900, 1000, 1100, 1500} | |
| Mental_Attribute_Names = { | |
| Mental_PlusPlus = {"FOCUS", "SPATIAL_SENSE"}, | |
| Mental_Plus = {"ANALYTICAL_ABILITY", "FOCUS", "CREATIVITY", "PATIENCE", "MEMORY"}, |
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| TraitArrayBins = defclass(TraitArrayBins) | |
| TraitArrayBins.ATTRS={ | |
| name=DEFAULT_NIL, | |
| traitMin=0, | |
| traitMed=0, | |
| traitMax=0, | |
| } | |
| function TraitArrayBins.init(args) --not sure if needed |
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| function find_race(name) | |
| name = name:lower() | |
| for i,v in ipairs(df.global.world.raws.creatures.all) do | |
| if v.creature_id:lower() == name:lower() then | |
| return i | |
| end | |
| end | |
| end | |
| --NOTE(warmist): named_civ changed to player_civ but does not make sense? |