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interface IMyList<T> : IEnumerable<T> | |
{ | |
// O(1) | |
// Add an item at the beginning of the list. | |
void AddFirst(T item); | |
// O(1) | |
// Add an item at the end of the list. | |
void AddLast(T item); |
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//请实现下面的函数,输入参数baseStr是一个(可以更改的)字符串,请将其中所有连续出现的多个空格都替换成一个空格,单一空格需保留。 | |
//请直接使用baseStr的空间,如需开辟新的存储空间,不能超过o(N)(注意是小o,N是字符串的长度)。返回值是替换后的字符串的长度。 | |
//样例代码为C#,但可以使用任何语言。如需使用任何库函数,必须同时给出库函数的实现。 | |
class Program | |
{ | |
//linq version, did not read your code, just for less lines. | |
public static int RemoveMultipleSpaces(char[] baseStr) | |
{ | |
int currentReadIdx = 0; | |
int currentWriteIdx = 0; |
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// The code below would print overlapped A and B sequences like: | |
// ... | |
// A | |
// A | |
// B | |
// B | |
// ... | |
// | |
// Please add multi-threading protection code to make sure that | |
// As and Bs are printed in the order of: |
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----------------------------------Unsafe Code--------------------- | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace WordsRandom |
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String makeRandom(String content) | |
{ | |
if(content == null) | |
throw Exception("Null input vlaue"); | |
if(content.length <= 3) | |
return content; | |
else | |
return generateRadom(content); | |
} |
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namespace TableGameSidekick_Metro.Games.DefaultTradeGame.Models | |
{ | |
[DataContract] | |
public class ResourceConfig : BindableBase<ResourceConfig> | |
{ | |
// If you have install the code sniplets, use "propvm + [tab] +[tab]" create a property。 | |
// 如果您已经安装了 MVVMSidekick 代码片段,请用 propvm +tab +tab 输入属性 | |
public ResourceConfig(int players) |
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using AzureChat.Abstractions; | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace AzureChat.Common | |
{ |
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public static IDisposable BindEvent(this object sender, string eventName, EventHandlerInvoker executeAction) | |
{ | |
var t = sender.GetType(); | |
while (t != null) | |
{ |
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public class AsyncCompletion | |
{ | |
static AsyncCompletion() | |
{ | |
CompletedSource = new TaskCompletionSource<Unit>(); | |
CompletedSource.SetResult(Unit.Default); |
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public class AsyncCompletion | |
{ | |
/// <summary> | |
/// 跟着实例走的默认未完成源 | |
/// </summary> | |
Lazy<TaskCompletionSource<Unit>> _lazyIncompletByDefaultSource = | |
new Lazy<TaskCompletionSource<Unit>>(() => new TaskCompletionSource<Unit>(), true); | |
/// <summary> | |
/// 静态完成源 |