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| require 'socket' | |
| require 'timeout' | |
| class MCQuery | |
| MAGIC_PREFIX = "\xFE\xFD" | |
| PACKET_TYPE_CHALLENGE = "\x09" | |
| PACKET_TYPE_QUERY = "\x00" | |
| ID = "\x00\x00\x00\x00" | |
| DEFAULTS = { | |
| host: "localhost", |
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| # | |
| # Tested on 1.9.2-p290, Written by Miles Smith (WedTM) | |
| # | |
| require 'socket' | |
| class MCQuery | |
| MAGIC_PREFIX = "\xFE\xFD" | |
| PACKET_TYPE_CHALLENGE = "\x09" | |
| PACKET_TYPE_QUERY = "\x00" |
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| var Checks, Pusher, Servers, executeCheck, mongo, net, processCheck, pusher, r, redis, start, util, remaining, completed, failed, timedout, succeeded; | |
| net = require('net'); | |
| redis = require('redis'); | |
| util = require('util'); | |
| r = redis.createClient(6379, "<<<< REDACTED >>>>"); | |
| mongo = require('mongoskin'); | |
| Pusher = require('node-pusher'); | |
| require('tamejs').register(); | |
| pusher = new Pusher({ | |
| appId: '<<<< REDACTED >>>>', |
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| (function() { | |
| var Servers, calculateRank, executeCheck, mongo, net, processCheck, r, redis, remaining, start, startTimer, start_time, util; | |
| net = require('net'); | |
| redis = require('redis'); | |
| util = require('util'); | |
| r = redis.createClient(6379, "<< REDIS CONNECTION STRING >>"); |
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| net = require 'net' | |
| redis = require 'redis' | |
| r = redis.createClient 6379, "<< REDIS CONNECTION HOST >>" | |
| mongo = require 'mongoskin' | |
| remaining = 0 | |
| r.on "error", (err) -> console.log "Redis Error: #{err}" | |
| executeCheck = (server) -> | |
| conn = net.createConnection server.port, server.ip | |
| conn.setTimeout = 1500 |
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| (function() { | |
| var Servers, executeCheck, mongo, net, processCheck, r, redis; | |
| net = require('net'); | |
| redis = require('redis'); | |
| r = redis.createClient(6379, "redis server here"); | |
| mongo = require('mongoskin'); |
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| def update_info | |
| s = TCPSocket.open(self.ip, self.port) | |
| s.write("\xFE") | |
| data = s.read() | |
| data = data.gsub("\x00".force_encoding("ASCII-8BIT"), "").gsub("\x1A".force_encoding("ASCII-8BIT"), "").gsub("\xFF".force_encoding("ASCII-8BIT"), "") | |
| results = data.split("\xA7".force_encoding("ASCII-8BIT")) | |
| info = {} | |
| info[:motd] = results[0] | |
| info[:players] = results[1] | |
| info[:max] = results[2] |
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| Okay, so here's the deal. I'm planning on implementing a new feature for MCServerlist that modifies the ranking based on what I call the "appeal factor". The main factor of this is the players online to maximum players ratio. | |
| Let's say that a server has a maximum player cap of 100. | |
| I want the scale to make 75% full the perfect result. That means that if this server has 75 players on X should equal 1. I will then multiply X by the number of ranking points I determine (at a later date). | |
| I'm including the points that I want, and I need a mathmatical equation t that will fill in the gaps. | |
| Ratio | X Value | |
| ================= |
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| ruby-1.9.2-p290 :007 > blah = "text" | |
| => "text" | |
| ruby-1.9.2-p290 :008 > more_text = "blah blah blah" | |
| => "blah blah blah" | |
| ruby-1.9.2-p290 :009 > blah << more_text | |
| => "textblah blah blah" | |
| ruby-1.9.2-p290 :010 > blah << "footer" | |
| => "textblah blah blahfooter" | |
| ruby-1.9.2-p290 :011 > blah | |
| => "textblah blah blahfooter" |
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| ### | |
| Dispatch = {} | |
| Dispatch.STATIC_VERSION = "1.0" | |
| Dispatch.init = (@endpoint) -> | |
| @version = "1.0" | |
| window.Dispatch = Dispatch | |
| ### | |
| class Dispatch |