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@justjavac
justjavac / img2txt.js
Last active December 9, 2021 06:46
img2txt:基于canvas的图片转字符画工具
var cv = document.getElementById('cv');
var c = cv.getContext('2d');
var txtDiv = document.getElementById('txt');
var fileBtn = document.getElementById("up-button");
var img = new Image();
img.src = 'a.jpg';
img.onload = init; // 图片加载完开始转换
fileBtn.onchange = getImg;
// 根据灰度生成相应字符
@RandomEtc
RandomEtc / escaped-json.js
Created May 11, 2012 05:18
Extra escapey JSON encoding for node.js
// preserve Twitter's style of JSON string encoding...
// escape higher value unicode (lowercase hex)
// escape < and > (uppercase hex)
// escape / in strings (\/)
// hugs! https://gist.github.com/1306986
// http://stackoverflow.com/questions/4901133/json-and-escaping-characters
function escapedStringify(s, emit_unicode) {
var json = JSON.stringify(s);
return emit_unicode ? json : json.replace(/\//g,
function(c) {
@dsc8x
dsc8x / Monaco_Linux-Powerline.ttf
Created January 18, 2012 17:19
Monaco for vim-powerline
@qrush
qrush / Inconsolata-dz-Powerline.otf
Created January 11, 2012 16:50
vim-powerline patched fonts
@mtigas
mtigas / gist:952344
Last active March 20, 2025 09:03
Mini tutorial for configuring client-side SSL certificates.

Client-side SSL

For excessively paranoid client authentication.


Updated Apr 5 2019:

because this is a gist from 2011 that people stumble into and maybe you should AES instead of 3DES in the year of our lord 2019.

some other notes:

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@sampsyo
sampsyo / aliases.py
Created July 11, 2010 20:04
hack for argparse adding subcommand aliases
#!/usr/bin/env python
"""Aliases for argparse positional arguments."""
import argparse
class AliasedSubParsersAction(argparse._SubParsersAction):
class _AliasedPseudoAction(argparse.Action):
def __init__(self, name, aliases, help):
@danmackinlay
danmackinlay / supervisord.sh
Created August 27, 2009 07:07
an init.d script for supervisord
#! /bin/sh
### BEGIN INIT INFO
# Provides: supervisord
# Required-Start: $remote_fs
# Required-Stop: $remote_fs
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: Example initscript
# Description: This file should be used to construct scripts to be
# placed in /etc/init.d.