Problem During Load because of wrong ss:ExpandedRowCount.
  
    
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  | #include <stdio.h> | |
| static int SEED = 0; | |
| static int hash[] = {208,34,231,213,32,248,233,56,161,78,24,140,71,48,140,254,245,255,247,247,40, | |
| 185,248,251,245,28,124,204,204,76,36,1,107,28,234,163,202,224,245,128,167,204, | |
| 9,92,217,54,239,174,173,102,193,189,190,121,100,108,167,44,43,77,180,204,8,81, | |
| 70,223,11,38,24,254,210,210,177,32,81,195,243,125,8,169,112,32,97,53,195,13, | |
| 203,9,47,104,125,117,114,124,165,203,181,235,193,206,70,180,174,0,167,181,41, | |
| 164,30,116,127,198,245,146,87,224,149,206,57,4,192,210,65,210,129,240,178,105, | 
  
    
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  | /*** Not optimized or perfect, but hopefully helps someone else learn **/ | |
| //https://gamedev.stackexchange.com/questions/96459/fast-ray-sphere-collision-code | |
| static bool intersectRaySegmentSphere(float3 o, float3 d, float3 so, float radius2, float3 &ip) | |
| { | |
| //we pass in d non-normalized to keep it's length | |
| //then we use that length later to compare the intersection point to make sure | |
| //we're within the actual ray segment | |
| float l = d.length(); | |
| d /= l; | 
Note: if you wish to understand these notations, please read this: https://gist.github.com/Chubek/52884d1fa766fa16ae8d8f226ba105ad
So, again, why did I write the EBNF grammar for AWK?
Basically, I have two ongoing projects where AWK is involved. Firs is Squawk, and implementation of AWK and second is AWK2c, which obviously translates AWK to C.
Plus, I am thinking of making a Github page called 'The Internet Grammar Database' where I would post EBNF, Yacc, PEG, Lex, definitions of languages. However, I don't have much experience in web development, so if you can help me, let me know (chubakbidpaa [at] riseup [dot] net).
So anyways, awk.ebnf contains the EBNF grammar for AWK. Some considerations:
