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--[[ | |
geany tag generator.lua | |
Generates Geany function tags from LÖVE sources. | |
You require lua file system to run this: | |
luarocks install luafilesystem | |
Copyright 2018 wesley werner <[email protected]> |
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--[[ | |
cerial.lua | |
Copyright 2018 wesley werner <[email protected]> | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
any later version. |
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''' | |
Godville crossword solver by Goddess Shadowed Princess | |
Copyleft 2018, licensed under GPL 3 | |
Requirements: python, html2text (pip install html2text) | |
Version 1 | |
''' |
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color = { } | |
color["red lighten-5"] = { 255/255, 235/255, 238/255 } | |
color["red lighten-4"] = { 255/255, 205/255, 210/255 } | |
color["red lighten-3"] = { 239/255, 154/255, 154/255 } | |
color["red lighten-2"] = { 229/255, 115/255, 115/255 } | |
color["red lighten-1"] = { 239/255, 083/255, 080/255 } | |
color["red"] = { 244/255, 067/255, 054/255 } | |
color["red darken-1"] = { 229/255, 057/255, 053/255 } | |
color["red darken-2"] = { 211/255, 047/255, 047/255 } | |
color["red darken-3"] = { 198/255, 040/255, 040/255 } |
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mkdir -p ~/love2d.org | |
cd ~/love2d.org | |
wget \ | |
--wait=2 \ | |
--random-wait \ | |
--recursive \ | |
--convert-links \ | |
--adjust-extension \ | |
--no-parent \ |
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// ==UserScript== | |
// @name UD Remembrance | |
// @version 4 | |
// @author Wesley Werner (aka Wez) | |
// @description Lists memories of previous turns. | |
// @namespace http://wiki.urbandead.com/index.php/User:Wez | |
// @updateURL https://gist.github.com/wesleywerner/fbcb0131687c067e922678c90b0c4480/raw/ud.remembrance.user.js | |
// @downloadURL https://gist.github.com/wesleywerner/fbcb0131687c067e922678c90b0c4480/raw/ud.remembrance.user.js | |
// @grant GM.getValue | |
// @grant GM.setValue |
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mis,bom,bas={},{},{} -- Initialize tables to store: | |
-- mis: missiles fired (both enemy and player) | |
-- bom: explosions (booms) | |
-- bas: player missile batteries (bases) | |
tax,tay,kb,sco,shk=64,64,1,0,0 -- Initialize globals: | |
-- tax, tay: targeting reticule XY | |
-- kb: flag if player is using keyboard input (1), or mouse input | |
-- sco: player score (0) | |
-- shk: screen shake effect amount (0) |
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txt="greets to everyone at the pico 1k jam 2022 🐱 its a blast playing all your entries 🐱 some are real gems! 🐱 enjoy squeezing every byte into your code 🐱 i know i have 🐱 good luck to all 🐱 i hope you enjoyed this scroller 🐱 i am out of bytes 🐱 now go make something cool! 🐱 have fun! ★ ★ ★" | |
_l,_t,_s=1,-10,{} -- INIT globals: | |
-- _l: loop counter, increments each time demo restarts. | |
-- _t: the clock, determines the position of text, | |
-- start negative to give a short pause before | |
-- first text appears. | |
-- _s: table of particles, used for various | |
-- background effects. |