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Going deep with game development

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Going deep with game development
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@peduarte
peduarte / esnextbin.md
Last active July 12, 2026 09:20
Vanilla Debounce
@developit
developit / example.js
Last active February 16, 2026 16:23
Preact + Web Components = <333 Demo: http://www.webpackbin.com/VJyU9wK5W
import { h, Component } from 'preact';
import Markup from 'preact-markup';
import register from './preact-custom-element';
// just a proxy component: WC -> Preact -> WC
const A = () => <x-b foo="initial foo from <x-a>" />;
// stateful component that can re-render
class B extends Component {
render(props, state) {
@phosphoer
phosphoer / GravityItem.cs
Last active May 20, 2026 08:21
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@santisbon
santisbon / Update-branch.md
Last active February 17, 2026 22:16
Deploying from Git branches adds flexibility. Bring your feature branch up to date with master and deploy it to make sure everything works. If everything looks good the branch can be merged. Otherwise, you can deploy your master branch to return production to its stable state.

Updating a feature branch

First we'll update your local master branch. Go to your local project and check out the branch you want to merge into (your local master branch)

$ git checkout master

Fetch the remote, bringing the branches and their commits from the remote repository. You can use the -p, --prune option to delete any remote-tracking references that no longer exist in the remote. Commits to master will be stored in a local branch, remotes/origin/master.

@ericelliott
ericelliott / passing-values-to-generators.js
Created May 20, 2016 07:14
Passing values into generators through `.next()`
function* crossBridge() {
const reply = yield 'What is your favorite color?';
console.log(reply);
if (reply !== 'yellow') return 'Wrong!'
return 'You may pass.';
}
{
const iter = crossBridge();
const q = iter.next().value; // Iterator yields question
@parmentf
parmentf / GitCommitEmoji.md
Last active August 2, 2026 08:38
Git Commit message Emoji
@rveitch
rveitch / sass-7-1-pattern.scss
Last active July 23, 2026 09:15
Sass 7-1 Pattern
sass/
|
|– base/
| |– _reset.scss # Reset/normalize
| |– _typography.scss # Typography rules
| ... # Etc…
|
|– components/
| |– _buttons.scss # Buttons
| |– _carousel.scss # Carousel

Contributing

When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.

Please note we have a code of conduct, please follow it in all your interactions with the project.

Pull Request Process

  1. Ensure any install or build dependencies are removed before the end of the layer when doing a
@RuGa
RuGa / massInsertOrUpdate.php
Last active December 11, 2024 23:14
Mass (bulk) insert or update on duplicate for Laravel 4/5
/**
* Mass (bulk) insert or update on duplicate for Laravel 4/5
*
* insertOrUpdate([
* ['id'=>1,'value'=>10],
* ['id'=>2,'value'=>60]
* ]);
*
*
* @param array $rows

Folder Structure

Please note

While this gist has been shared and followed for years, I regret not giving more background. It was originally a gist for the engineering org I was in, not a "general suggestion" for any React app.

Typically I avoid folders altogether. Heck, I even avoid new files. If I can build an app with one 2000 line file I will. New files and folders are a pain.