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@archagon
archagon / robocopy-backup
Last active January 22, 2024 03:38
A bunch of robocopy flags to help backup an external drive.
robocopy /b /e /xa:s /xjd /sl /a-:hs /mt /v /fp /eta /log:"D:\To\Directory\transfer.log" /tee "C:\From\Directory" "D:\To\Directory"
(Note that the paths don't have a trailing backslash.)
/b -- backup mode (there's a /zb option for restart mode, but it's a whole lot slower)
/e -- copies subdirectories (including empty directories) in addition to files
/xa:s -- exclude system files
/xjd -- exclude junction points
/sl -- copy symbolic links as links
/a-:hs -- remove hidden/system attributes from files
@dotStart
dotStart / MinecraftService.md
Last active November 8, 2024 20:37
Systemd services for Minecraft Servers

Minecraft systemd Services

This gist contains service descriptors which may be used to automatically start and re-start Minecraft servers using systemd. This allows proper control of your server startup on modern Linux distributions and will automatically manage all required tasks on startup for you.

Requirements

@AnatomicJC
AnatomicJC / android-backup-apk-and-datas.md
Last active November 16, 2024 12:34
Backup android app, data included, no root needed, with adb

Backup android app, data included, no root needed, with adb

Note: This gist may be outdated, thanks to all contributors in comments.

adb is the Android CLI tool with which you can interact with your android device, from your PC

You must enable developer mode (tap 7 times on the build version in parameters) and install adb on your PC.

Don't hesitate to read comments, there is useful tips, thanks guys for this !

@metaphore
metaphore / HqnxEffect.java
Last active September 7, 2023 10:05
[libGDX] HQX (HQ2X, HQ3X, HQ4X) upscaling filter implementation (Java and Kotlin) using GLSL shaders.
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.*;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.GdxRuntimeException;
/**