Unstage tracked files
$ git reset HEAD [file]Undo last commit (keeping changes)
$ git reset --soft HEAD^| // Constructor to create a new Node | |
| function Node(key) { | |
| this.key = key; | |
| this.parent = null; | |
| this.left = null; | |
| this.right = null; | |
| } | |
| // Constructor to create a new BST | |
| function BinarySearchTree() { |
| /* | |
| toPdf.js | |
| Gather all JPG, JPEG and PNG images in a folder and convert them to | |
| individual files in an output folder named after the source folder name | |
| $ node toPdf.js [source/folder/path] | |
| The script will, within the current directory, create a folder with the | |
| same name as the input folder and add all generated PDF files to it. |
| [user] | |
| email = [email protected] | |
| name = Will Soares | |
| [alias] | |
| alias = config --get-regexp ^alias\\. | |
| ci = commit | |
| ps = push | |
| st = status -s | |
| co = checkout | |
| br = branch |
| # split panes using | and - | |
| bind - split-window -h | |
| bind | split-window -v | |
| unbind '"' | |
| unbind % | |
| # open and split windows keeping current dir | |
| bind | split-window -v -c "#{pane_current_path}" | |
| bind - split-window -h -c "#{pane_current_path}" | |
| bind c new-window -c "#{pane_current_path}" |
| #!/usr/bin/env ruby | |
| require 'pry' | |
| require 'terminal-table' | |
| DELIM = '$' | |
| def get_next_token(input) | |
| @token = input[@counter] | |
| @counter += 1 |
| function revert (arr) { | |
| const len = arr.length | |
| if (len === 1) { | |
| return arr | |
| } | |
| const last = arr.splice(-1,1) | |
| return last.concat(revert(arr)) |
| { | |
| "workbench.startupEditor": "newUntitledFile", | |
| "window.zoomLevel": 1, | |
| "files.trimTrailingWhitespace": true, | |
| "files.trimFinalNewlines": true, | |
| "search.exclude": { | |
| "**/node_modules": true, | |
| "**/bower_components": true, | |
| "**/vendor": true | |
| }, |
| import sys | |
| # initial sudoku matrix | |
| V = [ | |
| 0, 0, 0, 2, 6, 0, 7, 0, 1, | |
| 6, 8, 0, 0, 7, 0, 0, 9, 0, | |
| 1, 9, 0, 0, 0, 4, 5, 0, 0, | |
| 8, 2, 0, 1, 0, 0, 0, 4, 0, | |
| 0, 0, 4, 6, 0, 2, 9, 0, 0, | |
| 0, 5, 0, 0, 0, 3, 0, 2, 8, |
| from OpenGL.GL import * | |
| from OpenGL.GLU import * | |
| from OpenGL.GLUT import * | |
| #string para identificar quando ESC for pressionado | |
| ESCAPE = '\033' | |
| RETURN = '\r' | |
| angle = 45 | |
| fAspect = 1 |